BELMOG
BACK TO THE FUTURE A.V. CALCULATOR
IR197
Historic Regularity Events? Average Speed?
This
Speedtable (VERSION A5 manual) allows competitors to quickly program
any speed to one decimal pace. Keeping the car’s tripmeter matched to the
speedtable figure creates very accurate average speed attainment. The unit is
battery operated, has backlighting, beeps at each increment if you wish it, and
needs no connection to the car.
Specifications:
4 digit large LCD readout. 4 mechanical push-switches to calibrate to any speed
0.1kph to 999.9 mph (either mph or kph). Solid state backlighting. Audible beep
on or off. Speed to one decimal place. Small (10cm long) pocket size case. PP3
(9 volt) alkaline battery operated. A quality battery lasts for several days
continuous use. Remove it if the unit is not to be used for long periods. Use of
the beeper and backlights reduces battery life. The battery condition is
indicated by the brightness of the backlights. Set the rotary switches to the
required average speed to one decimal place (ie 0352 = 35.2 mph or kph). These
switches permanently reassure that the speed is correctly programmed. The Z
membrane switch zero’s the readout and enters the set speed into the
calculation. If you keep the vehicle at the speed which matches the tripmeter to
the speedtable then the average speed desired will have been achieved. If the
tripmeter is lower than the speedtable then increase the speed of the vehicle.
If the tripmeter is higher than the speedtable then slow down the vehicle until
the figures match. The R button enters the desired average speed from the rotary
switches without zeroing the readout. This enables speed changes to be achieved
without zeroing the tripmeter; pre-enter the new speed onto the rotary switches,
and press R at the point where the new speed starts. The new speed calculations
will commence from that point. NEW BELMOG FUNCTION: If, after reaching the next control, the timing
Marshal advises that a new average speed should be used RETROSPECTIVELY (ie from
the previous control) then enter the new average on the rotary switches and
momentarily press the ‘M’ button. A new target tripmeter reading will appear
on the readout.
Special
settings: The machine is of course
only a timer. Used on setting 0360 it simply counts seconds. Used on setting
3600 it counts seconds to one decimal place. Used on 0006 it counts minutes.
Used on 0600 it counts minutes to 2 decimal places. Used on 0001 it counts hours
to one decimal place. Used on setting 0010 it counts hours to 2 decimal places.
The
Marshalling Clock (available in version A5 only) mode is available by holding the ‘H’
(Hours) button pressed whilst switching the clock ‘ON’ by the power switch
in the rear battery compartment. It features hours, minutes, seconds and
hundredths of a second, spread over two uses of a large format four digit LCD
screen. The primary function of a marshalling clock is to hold the time of day
for logging purposes when a competitor completes a stage of a competition, then
restore the current time of day to the readouts following the noting of the
competitor's time. A bonus feature is that this clock holds a memory of the
previous frozen time, just in case the screen freeze is released accidentally
before the time is fully noted or agreed. A good quality alkaline PP3 battery
lasts about a week, but use of the night lights will reduce this life. A lithium
type battery is expensive, but can last even longer.
Instructions:
Fit the battery in the compartment at the rear of the case observing the correct
polarity by proper use of the polarised connector switch may be fitted in this
compartment to switch off the clock. When first powered up in the marshalling
clock mode, the message 'not / SEt' will flash on the screens. Hold down the H
button and whilst the H button is being held press the M button. Release the M
button. Release the H button. The clock is in the hours/minutes screen as
evidenced by the existence of the centre colon (double dot). The flashing pair
of digits can be incremented by multiple presses of the S button, or can be
zeroed by the Z button. Pressing the H button will select either the hours
digits flashing (24 hour format only) or the minutes digits. In the 'setting'
mode, or indeed any mode, the R button will swap screens so that the four digits
showing are either the hours and minutes (with colon lit) or seconds and
hundredths of a second (with just one decimal point lit). Whilst still in the
setting mode with seconds / hundredths showing we can either zero the seconds
with the Z button as the full minute comes, or increment full seconds with the S
button. When the time has been fully set, press the H button first, then whilst
holding the H button press the R button. This will quit the time setting mode,
but it is important to note that there is a reliability feature which prevents
the clock from inadvertently being altered in the field. Once the 'time setting'
mode has been exited, it cannot be re-entered unless the whole clock is powered
down for a few seconds by either disconnecting the battery, or switching the
power on/off switch to the off position if this is fitted.
Use
by the marshal:
R button as always toggles between the hours/minutes screen (colon showing) or
the seconds/hundredths screen (with just decimal point showing). The marshal can
use this button at any time without affecting anything else. When a competitor
enters the timed point the S (STOP) button is pressed. This freezes the screen
with that competitor's time and also puts this time into the memory location,
replacing any previously remembered time. The eight digit time of day can be
shown by alternate presses of the R (ROTATE) button which will show the
hours/minutes (colon in the centre)
then the seconds/hundredths (decimal point in the centre). A press of the Z
(END) button restores the screen to the present time of day. If the remembered
time is to be recalled, press the M (MEMORY) button. R will still swap screens.
Z still restores current time of day to screens.